Privacy Policy
Effective · game version 0.2.0
JETFRONT.io is a team air-combat game. It works without registration: there are no accounts, no social sign-in, no ads, no analytics and no third-party SDKs. We do not sell or share data with third parties, we do not build a player profile, and we do not track you between sessions.
What stays on your device
These values are kept by your browser or by the app. They are not sent anywhere except as described below.
| What | Where | Why |
|---|---|---|
| Your callsign | localStorage | So you do not retype it every time |
| Interface settings: sound, reduced motion | localStorage | To remember your choice |
| Server address, if you entered your own | localStorage in the browser, app preferences on Android | To connect where you chose |
| Prototype tuning values | localStorage | Only if you opened the tuning screen |
| Guest session token | sessionStorage | To return to your room after a page reload; cleared when the tab closes |
You can remove all of it by clearing site data in your browser, or app data in Android settings. Uninstalling the app removes it as well.
What reaches the server while you play
While you are in the lobby or in a match, the room server holds in memory:
- the callsign you typed — other players in your room see it;
- a random session id and token, tied to no account;
- your chosen team, ready state and aircraft number;
- room chat messages — the last forty at most, visible to everyone in the room;
- gameplay actions: turns and shots needed to simulate the match.
None of this is written to disk. Leaving a room deletes it; after a dropped connection your seat is held for twenty seconds and the session is then removed. Restarting the server erases every room and session. The service has no database.
Room chat is visible to other people: do not put anything personal in it.
Technical logs
The web server keeps an ordinary access log: IP address, date and time, the requested path, the response code and the browser string (User-Agent). It exists for diagnosing failures and limiting abuse, is kept for 14 days and is then deleted automatically. The game service log records technical events — start-up, rejected connections — without IP addresses and without chat contents.
Practice flights and offline play
A practice flight is simulated entirely on your device. In the Android version the game itself ships inside the app, so it also starts without a network, and in that mode nothing is sent to any server. The app reaches the network only when you open the lobby or join a room.
Android permissions
INTERNET— connecting to the room server;ACCESS_NETWORK_STATE— noticing that connectivity returned, to reconnect;VIBRATE— brief haptic feedback in combat.
The app does not request location, camera, microphone, contacts, phone or file access, and it does not read the list of installed applications. No advertising identifiers are used.
Your own server
You can point the game at your own room server by entering its address in settings. The gameplay data listed above then goes there instead of to ours, and whoever runs that server is responsible for it. This policy covers only the server at jetfront.ddinsights-games.com.
Children
The game is not directed to children under 13, and we do not knowingly collect their data. Because there is no registration, we neither ask for nor verify age.
Your rights
The service accumulates no personal data in the usual sense: without an account there is nothing to export and nothing to correct. Local data you can delete yourself; server-side data disappears on its own when you leave a room. If you need an access-log entry removed, or have any question, write to us and include the approximate time and the address you played from.
Changes
If this policy changes, the date at the top of the page changes with it. Significant changes will be noted in the game.
Contact
Questions about data and deletion requests: business@ddinsights.org.